- Yorkshire, England
- @ddm.gt-mod.site
Highlights
- Pro
Stars
Local server that mocks the Wind API to allow a user to play Ace Combat Infinity (emulator only). Also comes with a built-in patch to unlock all DLC and infinite fuel.
Open-source scripts for Gran Turismo 4 Spec II Event Synthesizer Tweaks
An attempt at breaking Spec II's randomizer algorithm.
Recreates the Torque/Power graphs from the tuning menu in GT4
SilentPatch for GTA III, Vice City, and San Andreas
TheAdmiester / OpenAdhoc-GT4SpecII
Forked from Nenkai/OpenAdhocOpen-source scripts for Gran Turismo 4 Spec II
A copy of the default handling.meta files found in GTA V. Saved for future reference and set up as a FiveM resource.
This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.
Gran Turismo related tooling and research code, primarily for GT1 and GT2.
Open-source re-implementation of Gran Turismo Scripts
A unified game launcher for STAR WARS Battlefront II (EA) that adds community-hosted multiplayer with full mod support, a server browser, private games, and more.
Toolchain for the Gran Turismo scripting language, Adhoc, allowing fully custom game code.
A collection of .NET libraries for working with LEGO® Universe files.
A collection of utilities for working around certain Gran Turismo games.
Applications for modding Codemasters' Ego Engine games.
retrospy / RetroSpy
Forked from jaburns/NintendoSpyLive controller viewer for Nintendo consoles as well as many other retro consoles and computers. Includes viewer application for Windows, and Arduino sketch for hardware interface.
File specifications for various Gran Turismo file types.
A self contained OBS -> FTL -> WebRTC live streaming server. Comprised of 3 parts once configured anyone can achieve sub-second OBS to the browser livestreaming
Recreates Dwarf Fortress' Legends Mode from exported files.
Open-Shell / Open-Shell-Menu
Forked from coddec/Classic-ShellClassic Shell Reborn.
The source code to VVVVVV! http://thelettervsixtim.es/
Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
A Source Engine navigation mesh file parser written in Go.