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v0.3.1

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Update uninstallers for PR #20 additions; bump to 0.3.1.

- NvDirectMode uninstaller: conditional EOSStub handling. If EOSStub.log
  exists (stub was actively used), leave EOSSDK-Win32-Shipping.dll in
  place so the game keeps running and point the user at their .bak
  backup. If EOSStub.log is absent, remove the dormant stub DLL.
  EOSStub.log itself is always cleaned up.
- HD3D uninstallers (x86 + x64): remove the legacy 3DV_dxgi.log name
  from wiz3D 0.2.x so upgraders get a clean sweep.
- .gitignore: flip !lib/** to lib/** — lib/ is the LEGACY vendor tree;
  new drops go to ThirdPartyLibs/. Tracked files stay tracked; loose
  local-only content (UDK docs, VRScreenCap, SR runtime, reference
  sources) can no longer be captured by `git add .`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

v0.2.4

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Added Metal Gear Rising: Revengeance and Portal Stories: Mel to README

Added Metal Gear Rising: Revengeance and Portal Stories: Mel with their compatibility notes.

v0.2.2

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Bump version to 0.2.2

Marks the cumulative DX10/11 right-eye work landed in this branch:
  - kMaxUnwrapArray sized to D3D11 spec maximums (2278d41)
  - RSSetViewports record-for-replay (139b027)
  - ClearState / ExecuteCommandList / UpdateSubresource replay (69ace92)
  - VerboseFrameTrace diagnostic config flag (39ce3e3)
  - bundled D3D11/DXGI legacy headers parked, SDK header chain unblocked (0c6d672)
  - Full ID3D11Device3 + ID3D11DeviceContext3 wrap (54b5d08)
  - Real→proxy resource lookup map closing the IDXGIResource bypass (90c7356)

Plus OGL opengl32 proxy: log unresolved Wine exports (48d35f2) and NvApi
canonical stereo init order documentation (89c50ff).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

v0.2.0

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Bump version to 0.2.0 — 3D Vision Direct Mode release

Major additions since 0.1.x:
- NvDirectMode/ : 3D Vision Direct Mode proxies for d3d9/d3d10/d3d11/opengl32
- DX9 wrapper: SR weave default + foreign-shader guard (Tales of Berseria
  / FFIX x64 no longer crash inside SR weave's vertex-shader bind)
- DX10/11: per-eye shadow-RT architecture + SBS/T-B/Anaglyph/SR-weave
  output modes; vendor spoof so AMD/Intel users get the stereo path
- HD3D (AmdQbProxy): removed cursor-handling layer that caused the
  software-cursor trails seen since 0.1.0
- VEH crash logging in the d3d9 proxy with false-alarm filtering for
  known-benign 3rd-party AVs (dxdiagn, SETUPAPI, EOS overlay, etc.)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

v0.1.5

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Initial public release v0.1.5

v0.1.3

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Update README.md

v0.1.2

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Added games to 3D Vision section on README.md

v0.1.0

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Update license section in README.md

v0.0.32

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Update README.md

v0.0.27

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Update README.md