-
Freelance
- Vancouver, Canada
- https://amagi.dev/
- @amagitakayosi
- amagitakayosi
- https://www.threads.net/@amagitakayosi
- in/jun-yuri-740081172
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Unity C# reference source code.
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Mixbox is a library for natural color mixing based on real pigments.
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
Unity Graphics - Including Scriptable Render Pipeline
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
A native file browser for unity standalone platforms
A sleek, highly customizable timer for speedrunners.
Lightning-fast and Zero Allocation Tween Library for Unity.
A fully-dynamic voxel-based global illumination system for Unity
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
✏️ Test of an hologram material made in Unity.
Alembic importer and exporter plugin for Unity
Draggable, resizable, dockable and stackable UI panel solution for Unity 3D
Nvidia's PCSS soft shadow algorithm implemented in Unity
An experimental compiler for compiling C# to Udon assembly
Provides a service to install NuGet packages into a Unity project via the Unity Package Manager
An example of use of compute shaders and procedural instancing.
Tooll is a new multi-purpose application for creating interactive 3d content and animations. It combines the best aspects of animation, compositing, and coding into a lightweight and intuitive UI. …
Code-based UI library for development menus for Unity
A free and open source music-making software for Windows. Uses wavetable synthesis and sampling to generate sounds.