-
Freelance
- Vancouver, Canada
- https://amagi.dev/
- @amagitakayosi
- amagitakayosi
- https://www.threads.net/@amagitakayosi
- in/jun-yuri-740081172
Highlights
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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
The open collection of GL Transitions
glsl photoshop blending modes. glslify formatted.
KodeLife shader sketches I wrote while commuting
Renders sky colors with Rayleigh and Mie scattering.
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
webgl-noise shaders ported to work with glslify
Utility functions to convert between various color spaces in GLSL
A simple example of Volume Rendering for Unity.
A bunch of distance field primitives for ray marching
On the fly shader editing tool for TouchDesigner
A collection of modifiers and operations for distance field equations
Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with glslify.
GLSL color conversions, metrics, and other helpful functions
Parsing, Deserialization and Serialization of ISF - the Interactive Shader Format. Implemented in pure Rust.
A GLSL Module which generates a rotation matrix.
personal VEDA workbench shared for educational purposes
https://twitter.com/motions_work/status/1040258456945664001