- Bucharest
- toycode.sh
Starred repositories
Pre-indexed code knowledge graph, auto syncs on code changes, for Claude Code, Codex, Gemini, Cursor, OpenCode, AntiGravity, Kiro, and Hermes Agent — fewer tokens, fewer tool calls, 100% local
Ministack: Free, open-source local AWS emulator - 60+ services, Terraform compatible, real databases. Free forever. MIT licensed.
A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
🤹 Vue Composables putting your components in motion
⚡ A Simple / Speedy / Secure Link Shortener with Analytics, 100% run on Cloudflare.
RE# - A high-performance, automata based regex engine with first-class support for intersection and complement operations.
Ghostty for the web with xterm.js API compatibility
Mathematical animations for the web — Manim in TypeScript
A Vue 3 (and 2) reliable, simple and touch-ready panes splitter / resizer.
DuckDB is an analytical in-process SQL database management system
a fast, modern browser for the npm registry
A super-simple-small promise-based keyval store implemented with IndexedDB
Use monaco-editor loaded from CDN in Vue 2&3, no need to bundling.
Embeddable Postgres with real-time, reactive bindings.
Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
Payload is the open-source, fullstack Next.js framework, giving you instant backend superpowers. Get a full TypeScript backend and admin panel instantly. Use Payload as a headless CMS or for buildi…
SonicJS - The edge-native headless CMS for Cloudflare Workers. Sub-100ms response times, zero cold starts, TypeScript-first. Built on D1, R2, and Hono.
MCP server SDK/example implemented entirely in bash — build a Model Context Protocol server with no runtime dependency beyond a POSIX shell.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.