Graham Wihlidal gwihlidal
Engineering Fellow (Graphics) at Epic Games. Primarily developing Nanite.
Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
- Edmonton, Alberta. Canada
- http://www.wihlidal.ca
- @gwihlidal
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This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
A toolkit for building powerful stereoscopic 3D experiences that run on the cloud and stream to devices.
3DStreamingToolkit / NvPipe
Forked from NVIDIA/NvPipeNVIDIA-accelerated zero latency video compression library for interactive remoting applications
joatmon08 / registrator
Forked from gliderlabs/registratorService registry bridge for Docker with pluggable adapters