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Engineering Fellow (Graphics) at Epic Games. Primarily developing Nanite.
💭
Engineering Fellow (Graphics) at Epic Games. Primarily developing Nanite.

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This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

C++ 6 Updated Aug 7, 2019

A toolkit for building powerful stereoscopic 3D experiences that run on the cloud and stream to devices.

C++ 3 Updated Jan 22, 2018

NVIDIA-accelerated zero latency video compression library for interactive remoting applications

C 6 1 Updated Feb 8, 2018

Service registry bridge for Docker with pluggable adapters

Go 2 Updated Feb 19, 2021