I am a Principle Researcher@Tencent developing cutting-edge techniques for Gaming.
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Tencent America
- https://gaoxifeng.github.io
Stars
Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
A lean C++ library for working with point cloud data
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
A tiny self-contained path manipulation library for C++
Partial source code of Siggraph 2018 paper "Stitch meshing"
A collection of small utilities written using Geogram.