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Convert glsl shaders to slang.
o Repurposed "shd" files to hold generated json shader reflection data.
The slang files are the only ones now committed to source control.
o Update vu test cases to match shader changes.
o Change to MIT license and add copyright header to shaders.
o Ensure all shaders use tabs.
o Fix shader packet bug where the sampler uniform was overwriting
the model color uniform.
o Add a noise shader example. Add 2D and 3D shader noise modules.
o Converted the shader compiler from go:generate to a go program
that checks timestamps.
Another attempt at render pass sorting.
Hopefully clearer and more correct. Sorting high to low so camera
distances are automatically taken into account.