Stars
An Open Source Machine Learning Framework for Everyone
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
MSVC's implementation of the C++ Standard Library.
RenderDoc is a stand-alone graphics debugging tool.
Industry-standard navigation-mesh toolset for games
Production-grade client-side tracing, profiling, and analysis for complex software systems.
One stop solution for all Vulkan samples
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
Box3DUnreal: Box3D Physics for Unreal Engine
A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.
A dynamic cover point generator plugin for Unreal Engine 4.
CPU and memory profiling tools for Unity3D
Real-Time Dynamic Cover System for Unreal Engine 4
Code repository for Unreal Engine 4 Scripting with C++ Cookbook, published by Packt
This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and…
Tool for post-mortem analysis of GPU crashes.
The main repository for the AMD Dense Geometry Format SDK
Intel® Graphics Performance Analyzer plugin for Unreal Engine* 4
How to create a new editor mode and show custom variables and functions from a new class in the new editor mode