Explicitly set MSL version for Metal shader compilation - #774
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Restrict that to iOS, we don't actually build this for Mac, and it's not until later versions that there's a single MSL standard version for Mac and iOS. (The iOS simulators are still under `@platforms//os:ios`.) PiperOrigin-RevId: 964977408
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Explicitly set MSL version for Metal shader compilation
Restrict that to iOS, we don't actually build this for Mac, and it's not until later versions that there's a single MSL standard version for Mac and iOS. (The iOS simulators are still under
@platforms//os:ios.)