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hadryphern/README.md
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Game dev energy with backend discipline: systems first, implementation clean, player experience always in view.

Build log

name: Hadryan Carvalho
role: backend + game dev student
base: Lisbon, Portugal
current zone: Minecraft and Terraria modding
build style: clean systems, readable code, strong feedback loops
goal: turn ideas into mechanics players can feel

What I like building

  • Gameplay systems with clear feedback and progression
  • Mods that balance experimentation with structure
  • Repositories that stay organized as projects grow

Modding stack

Java C# PowerShell Git GitHub GitHub Actions Minecraft Modding Terraria Modding VS Code IntelliJ

Design lens

Mechanics and tuning
Progression and pacing
Content structure
Tooling and automation

Systems I enjoy

Mechanics

Designing features that create satisfying player feedback, interaction, and replayable loops.

Progression

Thinking about pacing, unlocks, power growth, and how content feels over time.

Architecture

Keeping mod code readable, extensible, and stable enough to support bigger ideas.

Active worlds

Chaotic-Dimensions TreeDuplicatorMod

  • Chaotic-Dimensions: Terraria mod project centered on custom content and bigger gameplay ideas.
  • TreeDuplicatorMod: Minecraft modding monorepo built around a block duplication mechanic.

Dev telemetry

GitHub stats Top languages

Activity trail

GitHub contribution snake

Building worlds, systems, and mods one commit at a time.

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Pinned Loading

  1. Chaotic-Dimensions Chaotic-Dimensions Public

    This is a Mod for tModLoader. ModLoader for Terraria, it's my TCC in Portugal 2026.

    C# 1

  2. TreeDuplicatorMod TreeDuplicatorMod Public

    Monorepo for the Block Duplicator Tree Minecraft mod

    Java 1