Game dev energy with backend discipline: systems first, implementation clean, player experience always in view.
name: Hadryan Carvalho
role: backend + game dev student
base: Lisbon, Portugal
current zone: Minecraft and Terraria modding
build style: clean systems, readable code, strong feedback loops
goal: turn ideas into mechanics players can feel
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Mechanics and tuning |
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Designing features that create satisfying player feedback, interaction, and replayable loops. |
Thinking about pacing, unlocks, power growth, and how content feels over time. |
Keeping mod code readable, extensible, and stable enough to support bigger ideas. |
Chaotic-Dimensions: Terraria mod project centered on custom content and bigger gameplay ideas.TreeDuplicatorMod: Minecraft modding monorepo built around a block duplication mechanic.
Building worlds, systems, and mods one commit at a time.