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Self Employed
- Seattle, WA
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11:19
(UTC -07:00) - http://www.hellochar.com
- @hellocharlien
Stars
Why Are We Like This?: An AI-based storytelling game about misunderstandings (WIP)
A high performance, editable terrain system for Godot 4.
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
An agentic skills framework & software development methodology that works.
I needed to edit many Resource files, so figured someone would too.
Godot Engine – Multi-platform 2D and 3D game engine
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Stable Diffusion web UI
Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
A C# priority queue optimized for pathfinding applications
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
A modern runtime for JavaScript and TypeScript.
Generate types and converters from JSON, Schema, and GraphQL
High-performance JavaScript polyline simplification library
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
Create the next immutable state by mutating the current one
Visualize your Kubernetes cluster in real time
A port of inflection-js to node.js module
📊 The concise and progressive visualization grammar.
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Web application for randomly generating pixel art icons.
A collection of inspiring lists, manuals, cheatsheets, blogs, hacks, one-liners, cli/web tools and more.