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C++ single-header entity component system library

C++ 482 62 Updated Aug 19, 2020

A refreshingly simple data-driven game engine built in Rust

Rust 47,664 4,762 Updated Aug 16, 2026

High performance Entity/Component/System library.

C++ 169 22 Updated Jun 29, 2024

EntityX - A fast, type-safe C++ Entity-Component system

C++ 2,340 299 Updated Aug 23, 2025

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

C# 7,669 1,131 Updated Dec 30, 2023

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 13,023 1,112 Updated Aug 9, 2026

A fast entity component system (ECS) for C & C++

C 8,598 617 Updated Aug 15, 2026

浙江大学课程攻略共享计划

HTML 40,847 9,584 Updated Jan 20, 2026

hook C# method at runtime without modify dll file (such as UnityEditor.dll), works on Windows, Mac, Android il2cpp(armv7a and armv8a)

C# 1,057 189 Updated Sep 22, 2023

📚 技术面试必备基础知识、Leetcode、计算机操作系统、计算机网络、系统设计

185,365 50,791 Updated Aug 21, 2024

🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.

C# 27,486 2,349 Updated Jul 28, 2026

Largest multi-label image database; ResNet-101 model; 80.73% top-1 acc on ImageNet

Python 3,064 503 Updated Apr 20, 2022

Various performance-related components for Unity development.

C# 476 95 Updated Jun 14, 2019

14小时

HTML 4,298 747 Updated Jul 27, 2018

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,670 531 Updated Apr 23, 2018

Archive of CAINav Project (Inactive)

C# 131 73 Updated Apr 12, 2016

学习recastnavigation

C++ 118 55 Updated Mar 14, 2023

Industry-standard navigation-mesh toolset for games

C++ 7,863 1,814 Updated Feb 27, 2026

High Level API Components for Runtime NavMesh Building

C# 3,087 1,086 Updated May 17, 2023

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,075 1,207 Updated Sep 3, 2023

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

C++ 1,002 345 Updated Jan 5, 2019

Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.

C# 1,084 187 Updated Aug 28, 2021

R-Tree Implementation for C#

C# 154 50 Updated Feb 1, 2025

A relatively simple implementation of the R* Tree data structure for C++

C++ 51 17 Updated Jan 10, 2023

Simple 3D scene manager in C# and OpenTK / OpenGL

C# 188 70 Updated Mar 23, 2025

Unity Editor Extension which enables controlling Scene View's FoV

C# 77 12 Updated Jan 13, 2022

ChromaPack -- A lossy texture compression plugin for Unity.

C# 287 65 Updated Apr 26, 2017

2D skeletal animation runtimes for Spine.

C++ 5,246 3,130 Updated Aug 4, 2026

Roslyn Analyzer for Unity3D

C# 9 Updated Dec 6, 2018
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