Stars
A refreshingly simple data-driven game engine built in Rust
High performance Entity/Component/System library.
EntityX - A fast, type-safe C++ Entity-Component system
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast entity component system (ECS) for C & C++
hook C# method at runtime without modify dll file (such as UnityEditor.dll), works on Windows, Mac, Android il2cpp(armv7a and armv8a)
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
Largest multi-label image database; ResNet-101 model; 80.73% top-1 acc on ImageNet
Various performance-related components for Unity development.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Industry-standard navigation-mesh toolset for games
High Level API Components for Runtime NavMesh Building
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
A relatively simple implementation of the R* Tree data structure for C++
Simple 3D scene manager in C# and OpenTK / OpenGL
Unity Editor Extension which enables controlling Scene View's FoV
ChromaPack -- A lossy texture compression plugin for Unity.
2D skeletal animation runtimes for Spine.
Roslyn Analyzer for Unity3D