vgo optimizes vector graphics through a format-agnostic approach by leveraging vgo-core's intermediate representation. It can convert between common vector formats, including SVG, Android Vector Drawables, and Jetpack Compose ImageVector and optimize them to boot.
brew install jzbrooks/repo/vgo
Download the distribution from the release page and ensure it has execute permission. On macOS & Linux run chmod u+x vgo.
vgo requires Java 17.
The plugin aims to be fast and small by leveraging (for the entire tool) the JVM your Gradle build is already using.
The shrinkVectorGraphic task is added to your project on plugin application.
The checkVectorGraphic task is also added, a verification counterpart that fails the build if any
vector graphic is not fully shrunk (without modifying any files)
Note
Optimization doesn't always reach a fixed point in one pass, so a graphic shrinkVectorGraphic
just wrote can still shrink a little on the next run. Run shrinkVectorGraphic until it stops
changing files before relying on checkVectorGraphic to pass.
To incorporate the plugin in your build, configure maven central plugin resolution:
pluginManagement {
repositories {
mavenCentral()
gradlePluginPortal()
}
}Then, in the relevant project, add the plugin.
Note
You must have the android tools sdk on your build classpath if you are converting SVGs to vector drawables.
This is typically done by applying the Android Gradle Plugin.
You must have the kotlin compiler on your build classpath if you are using the ImageVector format.
This is typically done by applying the Kotlin Gradle Plugin.
import com.jzbrooks.vgo.plugin.OutputFormat
plugins {
id 'com.jzbrooks.vgo'
}
// Default configuration shown
vgo {
inputs.setFrom(fileTree('src') {
include '**/res/drawable*/*.xml'
})
outputs.setFrom(inputs) // omit to optimize files in place
showStatistics.set(true)
format.set(OutputFormat.UNCHANGED)
noOptimization.set(false)
indent.set(0)
}Tip
For Android projects a non-zero indent is better for readability and provides no apk size impact after AAPT processing.
> vgo [options] [file/directory]
Options:
-h --help print this message
-o --output file or directory, if not provided the input will be overwritten
-s --stats print statistics on processed files to standard out
-v --version print the version number
--indent [value] write files with value columns of indentation
--format [value] output format (svg, vd, iv)
--no-optimization skip graphic optimization
--stdin read newline-delimited file paths from standard input
--check verify inputs are fully shrunk without writing; prints files that would change and exits non-zero
--print-ir[=MODE] print IR tree and exit without writing (auto [default], color, plain; use = to pass mode)
java -jar vgofor Windows
Note
Optimization doesn't always reach a fixed point in one pass. A file vgo just wrote can still
shrink a little on a subsequent run, so --check may report a file that was optimized moments
ago. Rerun vgo until the output stops changing — usually one additional pass — before checking.
Generated: 2026-08-08T01:08:39.241Z
Corpus: /Users/justin/projects/vgo/vgo/src/test/resources (10 files, 16733816 bytes)
Runs: 10; warmups: 3; batch size: 100
| Tool | Version | Mean ± σ | Median | Min | Max | Output bytes | Saved | MiB/s | Relative |
|---|---|---|---|---|---|---|---|---|---|
| vgo | 5.0.0 | 3.266 s ± 0.035 s | 3.265 s | 3.226 s | 3.343 s | 11983741 | 28.39% | 4.89 | 1.00× |
| svgo | 4.0.2 | 9.499 s ± 0.044 s | 9.494 s | 9.417 s | 9.574 s | 11123262 | 33.53% | 1.68 | 2.91× |
| File | Original | vgo | SVGO | Smaller output |
|---|---|---|---|---|
| android.svg | 822 | 716 | 679 | svgo |
| dribbble_ball_mark.svg | 1874 | 1279 | 1207 | svgo |
| eleven_below_single.svg | 141009 | 79899 | 62480 | svgo |
| gradient_linear.svg | 700 | 505 | 562 | vgo |
| great_wave.svg | 16497061 | 11814855 | 10973810 | svgo |
| guacamole.svg | 4012 | 2845 | 2776 | svgo |
| nasa.svg | 6592 | 6592 | 5667 | svgo |
| simple_heart.svg | 244 | 177 | 169 | svgo |
| tiger.svg | 68630 | 68630 | 68451 | svgo |
| vgo.svg | 12872 | 8243 | 7461 | svgo |
Timing includes CLI startup, parsing, optimization, and writes. Corpus setup and validation are excluded. Structural validation does not prove visual equivalence.
# Optimize files specified from standard in
> find ./**/ic_*.xml | vgo --stdin
# Optimize vector.xml and overwrite its contents
> vgo vector.xml
# Optimize vector.xml and write the result into new_vector.xml
> vgo vector.xml -o new_vector.xml
# Optimize multiple input sources write results to the
> vgo vector.xml -o new_vector.xml ./assets -o ./new_assets
# Fail (non-zero exit) if any vector is not fully shrunk — useful in CI
> vgo --check ./assets
import com.jzbrooks.vgo.plugin.OutputFormat
// Optimize and convert svgs to vector drawables at build time
vgo {
format.set(OutputFormat.VECTOR_DRAWABLE)
inputs.setFrom(
fileTree("icons") {
include("**/*.svg")
}
)
val drawableDir = layout.projectDirectory.dir("src/main/res/drawable")
outputs.setFrom(
inputs.elements.map { svgs ->
svgs.map { svg -> drawableDir.file("${svg.asFile.nameWithoutExtension}.xml") }
}
)
}
tasks.named("processDebugResources") {
dependsOn("shrinkVectorGraphic")
}This project uses the Gradle build system.
To build the binary: ./gradlew binary
To run the tests: ./gradlew check
To see all available tasks: ./gradlew tasks