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This repository contains a curated collection of Codex plugins for personal use.
Each plugin lives under plugins/<name>/ with a required
.codex-plugin/plugin.json manifest and optional companion surfaces such as
skills/, .app.json, .mcp.json, plugin-level agents/, commands/,
hooks.json, assets/, and other supporting files.
The default Codex marketplace lives at .agents/plugins/marketplace.json and
points at the standard plugins/ directory.
Claude Code marketplace metadata lives at .claude-plugin/marketplace.json so
the repository can also be added with:
/plugin marketplace add jakeuj/CodexPluginsevennia— Evennia MUD game development skills — 28 comprehensive skills covering typeclasses, commands, attributes, tags, scripts, locks, channels, command sets, objects, rooms, exits, characters, accounts, prototypes, default commands, help system, EvMenu, EvEditor, nicks, coding utils, sessions, signals, ticker/monitor/on-demand handlers, REST API, and web admin.
- In Codex, use the built-in
$plugin-creatorskill to scaffold a plugin under this repository'splugins/directory:
Use $plugin-creator to create <plugin-name> under this repository's plugins/ directory.
-
Edit
plugins/<name>/.codex-plugin/plugin.jsonto fill in Codex metadata. -
Add
plugins/<name>/.claude-plugin/plugin.jsonif the plugin should also be installable from Claude Code. -
Add skills, assets, or other companion files under
plugins/<name>/. -
If the plugin should appear in this repository's Codex marketplace, ask the built-in skill to add it:
Use $plugin-creator to add plugins/<plugin-name> to this repository's .agents/plugins/marketplace.json.