Stars
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
Realtime shape deformation controled by coarse cages using vairous cage coordinates. Support Green Coordinates and Mean Value Coordinates for both 2D and 3D shapes. Both whole cages and partial cag…
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
A lightweight uproject that debloats Unreal Engine, reducing package size and increasing editor and game performance.
A framework for rapid prototyping and development of real-time rendering techniques.
Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality"
A tool which allows you to edit source code of any MSVC C++ project live at runtime
A native, user-mode, multi-process, graphical debugger.
Specification and reference implementation for the OpenPBR Surface shading model
Compressed numerical arrays that support high-speed random access
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
MoonRay is an open-source, award-winning, state-of-the-art production path tracing renderer, initially developed at DreamWorks and an active member project of the Academy Software Foundation.
A Neural Recorder plug to make the process of cloning external soft/hardware a bit more comfortable
Fast 2D Delaunay triangulation in C. Yet another port of Delaunator.
Simple, secure & standards compliant web server for the most demanding of applications
wsServer - a tiny WebSocket server library written in C
C++ port of mapbox's JS concaveman, with a Python wrapper
Neural network emulator for guitar amplifiers.