I build developer tools, multiplayer systems, and interfaces that make complex software easier to use.
I architected the multiplayer backend for a physics sandbox with 50M+ downloads.
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A browser-based Vim environment with normal-mode editing, a guided tutor, file browser, command palette, Snake, and a kinetic moth field. Open it and press some keys.
Edit database tables like Vim buffers. Stage mutations, preview SQL live, undo transactions, and move through schema relationships across PostgreSQL, SQLite, MySQL, DuckDB, and MotherDuck.
An animated Codex pet with a complete action set, motion checks, and reusable tooling for spritesheet QA.