Stars
Adobe's reference implementation of the OpenPBR BSDF
An implementation of the Straight Skeleton algorithm for Unity in C#.
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
A library for detecting and resolving intersections between two surface meshes.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A Unity package to make runtime procedural mesh generation more flexible.
Toy Gaussian Splatting visualization in Unity
Clang C/C++ Visual Profiler for compile times visualization
Tools for profiling and visualizing C++ build times.
Maintained continuation of Stefan Sundin's AltDrag
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A small platform independent library making it simple to create and stop new processes in C++, as well as writing to stdin and reading from stdout and stderr of a new process
Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say
https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.
thejandroman / bing-wallpaper
Forked from ktmud/bing-wallpaperBing.com wallpaper for OS X, and any Unix like desktop (eg. Ubuntu).
Realtime-CSG, CSG level editor for Unity
A low-level, portable graphics library for .NET.
Work in progress prototype for the Chisel Level Editor, for Unity
The open source, cross platform level editor for idtech games
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
A juicy feature-packed debug menu intended for games.
A macOS menu bar app that enables system-wide navigation functionality for the side buttons on third-party mice.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.