Stars
Unity GameFramework + HybridCLR热更,Obfuz代码加固,兼容WebGL(小游戏)热更。融入AI功能、高效率、高性能、简单易用、规范化、自动化的开发工作流。
Complete Open Source and Modular solution for MMO
Provides an efficient allocation free async/await integration for Unity.
AdminLTE - Free admin dashboard template based on Bootstrap 5
《Real-Time Rendering 4th》 (RTR4) 中文翻译
DotNetty project – a port of netty, event-driven asynchronous network application framework
TouchSocket is an integrated .NET networking framework that includes modules for socket, TCP, UDP, SSL, named pipes, HTTP, WebSocket, RPC, and more. It offers a one-stop solution for TCP packet iss…
A lightweight game server framework implemented with Actor Model
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
Unity 商用级别开发框架,原生内置 AI 工作流支持,集成 HybridCLR 高性能热更、Obfuz 代码混淆加固、YooAssets 企业级资源管理方案,构建高效、安全、可扩展的工业化开发底座。
C # Game Framework, but not limited to games. Can be used for non game business development
High performance, low level networking APIs for building custom servers and clients.
🐳 The Best Unity WebSocket Plugin for All Platforms.
🔌 WebSocket client for Unity/MonoGame/Godot Mono - with no external dependencies (WebGL, Native, Android, iOS, UWP)
ASP.NET Boilerplate - Web Application Framework
A C# implementation of the WebSocket protocol client and server
An open-source remote desktop application designed for self-hosting, as an alternative to TeamViewer.
The AWS Game Backend Framework allows you to integrate your game clients with AWS backend services, with secure scalable identity management and authentication, and integrations to commonly used ga…
An Unreal Editor Plugin to setup and tear down GameLift deployments
.NETCore websocket 实现简易、高性能、集群即时通讯组件,支持点对点通讯、群聊通讯、上线下线事件消息等众多实用性功能.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
One framework for creating powerful cross-platform games.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
🙌 OpenHands: AI-Driven Development
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication feat…
3D navmesh generation and pathfinding plugin for UnrealEngine