- Tokyo, Japan
- https://gitlab.com/kazkob/
- @NogikuchiKBYS
Stars
Lean 3's obsolete mathematical components library: please use mathlib4
Tricks you wish the Coq manual told you [maintainer=@tchajed]
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A book-in-progress about the Linux kernel and its insides.
Meta-linguistic abstraction for particle simulation, such as N-Body and SPH, in Haskell EDSL