Starred repositories
ShapeML is a rule- or grammar-based procedural 3D modeling framework.
GTML - Godot Text Markup Language Build Godot 4 UI using HTML and CSS. Write menus, HUDs, and panels with familiar web syntax instead of the scene editor. Supports flexbox, gradients, hover states,…
A low-level, cross-platform .NET graphics library. Vulkan, D3D11, OpenGL, OpenGL ES.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
A runtime bridge connecting Unity to ComfyUI. Execute workflows for Image, Audio, and 3D Model generation with support for RenderTextures and a non-blocking queue system.
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
Zenith.NET is a modern rendering hardware interface for .NET with one consistent C# API for graphics and compute across DirectX 12, Metal 4, and Vulkan 1.4.
Compile TypeScript to .NET IL; Use .NET classes in Typescript
The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.
Used for AI model generation, next-generation Blender rendering engine, texture enhancement&generation (based on ComfyUI)
Transform your 3D texturing workflow with the power of generative AI, directly within Blender!
Cross-platform graphics framework for C# with .NET NativeAOT | Desktop • Mobile • Web | Direct3D • Metal • OpenGL • WebGL
C# bindings for the Slang Shader Language compiler: https://github.com/shader-slang/slang
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
A system for efficiently building 3D scenes in Godot
New nodes and functionalities for blender node editors!
Convert Blender node groups to a Python add-on
A scripting API for Blender's Geometry Nodes
Real-time global illumination using screen-space information for Unity HDRP
Making it easier to work with slang in python
UnrealCSharp, based on .NET 10 (CoreCLR/Mono), is a C# programming plugin for UE.
Create Blender geometry nodes with python script