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Starred repositories
AirLLM 70B inference with single 4GB GPU
lupin4 / unreal-custodian
Forked from ibrews/unreal-custodianReclaim the Intermediate, Binaries and cache folders your Unreal Engine projects and engines quietly hoard — without touching anything you authored.
Reclaim the Intermediate, Binaries and cache folders your Unreal Engine projects and engines quietly hoard — without touching anything you authored.
A collection of free MIDI chords and progressions ready to be used in your DAW, Akai MPC, or Roland MC-707/101
Blazing fast hexapod robot simulator for the web.
lupin4 / kimi-k3-in-c
Forked from FareedKhan-dev/kimi-k3-in-cA 2.78-trillion-parameter Kimi K3 running inference on a single CPU in 8.24 GB of RAM. Portable C99: no BLAS, no framework, no GPU.
A 2.78-trillion-parameter Kimi K3 running inference on a single CPU in 8.24 GB of RAM. Portable C99: no BLAS, no framework, no GPU.
Complete Unreal Engine development toolkit exposed as MCP tools.
Box3DUnreal: Box3D Physics for Unreal Engine
A open-source voice-cloning pipeline built on Qwen3-TTS, supporting private dataset preparation, objective and human evaluation, and high-fidelity custom voice generation.
The open Transportation Control System (by Fraunhofer IML)
The definitive SMPTE timecode library for Swift.
A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.
ROS 2 software, simulation, navigation, docking, control, drivers, and bringup for the OpenAMRobot mobile robot platform
Agent skills collection: Unreal Engine (59+27+ extras), Houdini/VEX, C++ (12+2+ extras). Curated from kevinpbuckley, quodsoler, TerminalSkills, custom-plugin-cpp, skillshub mirrors.
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
An open ecosystem of parametric human models and perception stacks, starting with GNM Head.
[ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Notebooks, code and documents for the ISPRS Congress tutorial on Earth embeddings
[ECCV 2026] Real-Time Interactive Multi-Target Video Segmentation
Run frontier MoE models on hardware you already own — pure C, zero deps, experts streamed from disk. Tiny engine, immense model. 🐦