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Source-verified BIOS and firmware packs for RetroArch, Batocera, Recalbox, Lakka, RetroPie, EmuDeck, RetroBat, RetroDECK, RomM, BizHawk, ROCKNIX, and MiSTer FPGA. Platform-native verification, with…
Prism is a self-hosted multistreaming solution.
A collection of open source c/c++ libraries for gamedev
A collection of free eBooks and PDFs related to UI, UX and Interaction Design.
🦜 A hassle-free, highly performant, self-hosted Discord music bot with YouTube and Spotify support. Powered by yt-dlp.
Learn to write Rust procedural macros [Rust Latam conference, Montevideo Uruguay, March 2019]
A library with some standard functions for Game Boy games written in ASM
Snake written in gameboy (DMG-style) z80 assembly
Small GameBoy programs written entirely in Assembly
DMG and CGB (Color Game Boy) tutorials for coding assembly games with RGBDS
A collection of Gameboy projects I made while learning GBz80 Assembly.
a gameboy sprite export script for aseprite
Flappy Bird clone made for the Game Boy.
Converts bdf font files into C include files. The Bitmap Distribution Format (BDF) is a file format for storing bitmap fonts. The content is presented as a text file that is intended to be human an…
Blargg's video game music file emulation/playback library
Code samples for ZillaLib (https://github.com/schellingb/ZillaLib)
Sleek multiplatform C++ 2D and 3D game creation!
C++ classes for reading/writing Standard MIDI Files
Minimal example of animating the HTML5 canvas from C++ using SDL through WebAssembly