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Fastest lua binding via static code generating for Unity3D and mono.
franktea / Super-Mario-Bros
Forked from Kofybrek/Super-Mario-BrosRemake of the original Super Mario Bros game.
tarantool / luajit
Forked from LuaJIT/LuaJITMirror of the LuaJIT git repository
A cheatsheet of modern C++ language and library features.
Awesome list of resources for Game Engine Development.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
A template for modern C++ projects using CMake, Clang-Format, CI, unit testing and more, with support for downstream inclusion.
This is the Rust course used by the Android team at Google. It provides you the material to quickly teach Rust.
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
Curated list of project-based tutorials
A lightweight game server framework implemented with Actor Model
Seamless operability between C++11 and Python
Continuous profiling for analysis of CPU and memory usage, down to the line number and throughout time. Saving infrastructure cost, improving performance, and increasing reliability.
Bind C++ functions and classes into V8 JavaScript engine
A lightweight, dependency-free library for binding Lua to C++
A lightweight, dependency-free library for binding Lua to C++
EntityX - A fast, type-safe C++ Entity-Component system
gProfiler is a system-wide profiler, combining multiple sampling profilers to produce unified visualization of what your CPU is spending time on.