Stars
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts
📚 Curated collection of good reading about VFX and CG
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"
A rendergraph-based graphical framework for Vulkan
Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL
Lighthouse 2 framework for real-time ray tracing
openScope Air Traffic Control Simulator
Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
A simple program that converts images into normal maps
Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images
Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
High dynamic range (HDR) image viewer for people who care about colors
NVIDIA’s implementation of RTX ray-tracing in Quake II