Skip to content
View philcn's full-sized avatar
  • Tencent
  • Shanghai

Organizations

@EpicGames @NVIDIAGameWorks @forkingdog

Block or report philcn

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.

C++ 148 9 Updated Oct 21, 2020

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,620 617 Updated Jun 14, 2026

Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts

C++ 131 13 Updated Aug 23, 2021

📚 Curated collection of good reading about VFX and CG

HTML 523 59 Updated Oct 24, 2022

Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights

C++ 160 12 Updated Jun 12, 2026

Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"

Python 17 Updated Apr 1, 2020

A rendergraph-based graphical framework for Vulkan

C++ 809 39 Updated Jun 22, 2025

Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL

C++ 98 5 Updated Jun 28, 2021

Lighthouse 2 framework for real-time ray tracing

C++ 870 85 Updated Apr 26, 2024

openScope Air Traffic Control Simulator

JavaScript 818 220 Updated Jan 5, 2026

Cycles standalone mirror

C++ 13 5 Updated Feb 13, 2022

A Simple Spectral Renderer

C++ 212 14 Updated Jul 19, 2020

my dx12 playground

C++ 585 82 Updated Feb 1, 2023

Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo

C++ 114 8 Updated Jun 25, 2019
C++ 26 6 Updated Jan 16, 2020

DIRT: a fast differentiable renderer for TensorFlow

C++ 314 62 Updated Mar 16, 2022

A simple program that converts images into normal maps

C++ 481 54 Updated Apr 22, 2021

Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images

Python 66 14 Updated Oct 28, 2019

Vulkan compute for people

C++ 350 32 Updated Oct 15, 2023

Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.

C++ 43 2 Updated Sep 2, 2022

A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0

C++ 357 42 Updated Jan 1, 2022

C++ Profiler For Games

C# 3,138 306 Updated May 25, 2024

Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures

C++ 160 22 Updated Jan 11, 2021

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,497 133 Updated Jun 26, 2025

Mesh parameterization / UV unwrapping library

C++ 2,512 265 Updated Jun 16, 2024

GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^

Mathematica 271 23 Updated Jul 29, 2025

NVIDIA OptiX based implementation of ANARI

C++ 278 43 Updated Jun 18, 2026

Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.

C++ 162 14 Updated Aug 30, 2025

High dynamic range (HDR) image viewer for people who care about colors

C++ 1,393 119 Updated Jun 17, 2026

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 1,316 201 Updated Dec 11, 2025
Next