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CD Projekt RED
- Poland
- https://robertlewicki.games/
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Share your Immich photos and albums in a safe way without exposing your Immich instance to the public.
Unreal Engine 5 custom K2 node implementation allowing user to create state tree reference in runtime and set exposed state tree's parameters as arguments that are part of that node.
Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.
Unreal Engine plugin that adds Coroutines inspired by SkookumScript to C++
A custom implementation of the drawBitmap function (Playdate SDK)
GFXP is a useful lib & tool for working with patterns for Playdate console
Multithreading talk presented for Unreal Fest Gold Coast 2024
poly-hammer / BlenderTools
Forked from EpicGames/BlenderToolsBlender addons that improve the game development workflow between Blender and Unreal.
DarknessFX Collection of Unreal Engine Materials
A dynamic cover point generator plugin for Unreal Engine 4.
Plugin for Unreal Engine 5 to generate Relaxed Cone Step Maps
An Unreal Engine plugin providing a set of Hermes endpoints.
An Unreal Engine plugin that allows direct (deep) links into the Unreal editor
Visualize Your Ideas With Code
UE5 plugin to measure and analyse bottlenecks in asset dependency sizes
Huly — All-in-One Project Management Platform (alternative to Linear, Jira, Slack, Notion, Motion)
UET (Unreal Engine Tool) makes building and testing Unreal Engine projects and plugins easy. It can distribute builds with BuildGraph, remotely execute automation tests on device and across multipl…
Portable VS Build Tools installer
Steve's Unreal Quest System: data-driven quest system for Unreal Engine
A versatile and performant alternative to property bindings for designer-friendly workflows in Unreal Engine 5.1+
Open-source plugin that helps reuse objects in UE5.7
A simple and easy-to-use raylib project creator
Converts TrueType Font(.ttf), OpenType Font(.otf) to Playdate Font(.fnt + png).
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.