Tags: romeoahmed/heavy-slug
Tags
v1.2.0: performance rewrite - Batched descriptor writes (1-2 vkUpdateDescriptorSets per frame) - Sorted best-fit pool allocator with adjacent-block coalescing - Promotion queue + same-frame dedup in glyph cache - Wave ballot compaction in task shader (no atomics) - Precomputed dilation payload eliminates 2x sqrt in mesh shader - BlobReader: reciprocal multiply + bitfieldExtract - Debug-only Stats instrumentation (zero overhead in release)