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.NET Port of Tobias Lütke's Liquid template language.
Fluid is an open-source .NET template engine based on the Liquid template language.
A curated list of resources dedicated to StarCraft AI.
This contains files for the Starcraft Campaign but the Player and AI are in reversed roles. (Some modifications are made too)
Highlight and capture the web in your favorite browser. The official Web Clipper extension for Obsidian.
HTML parsing & serialization toolset for .NET Standard
MCP server for AI-to-AI collaboration — bridge Claude with Gemini, Codex, and other LLMs for code review, second opinions, and plan debate
Koog is a JVM (Java and Kotlin) framework for building predictable, fault-tolerant and enterprise-ready AI agents across all platforms – from backend services to Android and iOS, JVM, and even in-b…
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
A Hardware-Accelerated Anti-Aliased Vector Graphics Library made with .NET
A powerful immediate mode .net UI Library powering the Prowl Game Engine!
Common msbuild targets used across the virtual-dimensions organization
3D Game Engine | Editor | ECS | Vulkan | SDL3 | USD | .NET 10 | C# 14
OpenUSD USD.NET (Universal Scene Description) by Pixar and translated by Unity
A modular, production-ready ecosystem of game development building blocks with automated dependency management.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Official inference framework for 1-bit LLMs
An implementation of 32 bit floating point arithmetic in C#
A .NET library to parse XML at lightspeed with zero allocation.
OpenProject is the leading open source project management software.
Editor tool for viewing and debugging asset bundle contents before and after builds
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.