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Official Implementation of SIGGRAPH'26 paper "Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency"
Seamless 3D Object Integration using Gaussian Splatting
[CVPRW 2026] PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting
NVIDIA Fixer is a single-step diffusion model that removes reconstruction artifacts from rendered views for autonomous vehicle and robotics simulation.
[ICLR' 25] SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
[ASPLOS 2026] CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting with CPU Offloading
Use Claude Code, Codex and Pi for free from your terminal, app, IDE, or phone like OpenClaw (voice supported)
[CVPR 2026 Highlight, the CVPR Compute Gold Star] Offical code for "FastGS: Training 3D Gaussian Splatting in 100 Seconds"
Community-contributed instructions, agents, skills, and configurations to help you make the most of GitHub Copilot.
Official implementation of “Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction” (ICLR 2026).
Official Code release for the SIGGRAPH 2026 paper "A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction"
📚 Read a top-tier AI paper in 5 minutes. 23,000+ structured notes across ACL, CVPR, ICLR, NeurIPS, AAAI, ICCV, ICML, ECCV.
[CVPR'26] FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinkage for Large Scale LoD 3D Gaussian Splatting
SfM for sphere images in the ERP format within the framework of ColMap
The agent that grows with you
Code for paper "VkSplat: High-Performance 3DGS Training in Vulkan Compute"
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
[ASPLOS '26] Fast, memory efficient, and scalable 3D Gaussian Splatting training framework
[RSS 2025] GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstruction
Fully autonomous & self-evolving research from idea to paper. Chat an Idea. Get a Paper. 🦞
AI agents running research on single-GPU nanochat training automatically
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
OmX - Oh My codeX: Your codex is not alone. Add hooks, agent teams, HUDs, and so much more.
[CVPR'25 Oral] MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision