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Showing results

Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields

C# 67 6 Updated May 18, 2026
TypeScript 39 1 Updated Jun 6, 2026

Constant-complexity, deterministic, very fast memory allocator (heap) for hard real-time high-integrity embedded systems. Allocation takes ≈120 cycles @ RP2350 irrespective of heap usage. There is …

C++ 412 54 Updated Feb 9, 2026

A path-tracer for the original Quake game

C++ 73 5 Updated Jun 9, 2026

Lightweight coding agent that runs in your terminal

Rust 104,825 15,862 Updated Aug 9, 2026

Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)

C++ 223 15 Updated Mar 11, 2025

HomebrewGPU is a simple ray tracing GPU built on FPGA, featuring basic ray–primitive intersection, BVH traversal, shadowing, reflection, and refraction. I created it to learn Verilog programming, a…

VHDL 228 11 Updated Jul 31, 2023

Voxel rendering experiments

C++ 142 8 Updated Oct 20, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 472 33 Updated Dec 14, 2024

Single-header dependency-free BVH construction and traversal library.

C++ 1,161 77 Updated Jul 28, 2026
C++ 19 10 Updated Apr 18, 2026

Library for collision detection between two convex shapes

C 645 127 Updated Dec 4, 2023

A project for testing rigid body solver algorithms

C 235 19 Updated Feb 17, 2026

GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.

C++ 77,407 8,306 Updated May 27, 2025

Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games

C++ 338 9 Updated Aug 5, 2025

Focus on prompting and generating

Python 52,115 8,524 Updated Dec 1, 2025

LLMs build upon Evol Insturct: WizardLM, WizardCoder, WizardMath

Python 9,483 749 Updated Jun 7, 2025

build-once run-anywhere c library

C 21,211 769 Updated Jul 20, 2026

Distribute and run LLMs with a single file.

C++ 25,516 1,542 Updated Aug 3, 2026

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

GLSL 138 14 Updated Jan 24, 2024

Code and documentation to train Stanford's Alpaca models, and generate the data.

Python 30,246 3,992 Updated Jul 17, 2024

Inference code for Llama models

Python 59,546 9,796 Updated Jan 26, 2025

LLM inference in C/C++

C++ 123,144 21,467 Updated Aug 8, 2026

Multi-channel signed distance field generator

C++ 4,899 514 Updated May 17, 2026

Build android apps without any java, entirely in C and Make

C 4,299 262 Updated Jul 1, 2026

GPU Raytracer from scratch in C++/CUDA

C++ 976 51 Updated Jul 21, 2022

Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.

C 17 2 Updated Jul 14, 2022

An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

C++ 135 8 Updated Dec 9, 2024

Audio playback and capture library written in C, in a single source file.

C 7,113 588 Updated Aug 3, 2026

Coupled simulation of FEM continuum media and articulated rigid bodies

C++ 10 Updated Dec 10, 2017
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