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TypeScript 35 1 Updated Jun 6, 2026

Constant-complexity, deterministic, very fast memory allocator (heap) for hard real-time high-integrity embedded systems. Allocation takes ≈120 cycles @ RP2350 irrespective of heap usage. There is …

C++ 407 55 Updated Feb 9, 2026

A path-tracer for the original Quake game

C++ 73 5 Updated Jun 9, 2026

Lightweight coding agent that runs in your terminal

Rust 92,582 13,688 Updated Jun 22, 2026

Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)

C++ 219 14 Updated Mar 11, 2025

HomebrewGPU is a simple ray tracing GPU built on FPGA, featuring basic ray–primitive intersection, BVH traversal, shadowing, reflection, and refraction. I created it to learn Verilog programming, a…

VHDL 225 11 Updated Jul 31, 2023

Voxel rendering experiments

C++ 139 8 Updated Oct 20, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 465 32 Updated Dec 14, 2024

Single-header dependency-free BVH construction and traversal library.

C++ 1,094 75 Updated Jun 22, 2026
C++ 18 10 Updated Apr 18, 2026

Library for collision detection between two convex shapes

C 643 128 Updated Dec 4, 2023

A project for testing rigid body solver algorithms

C 231 19 Updated Feb 17, 2026

GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.

C++ 77,369 8,316 Updated May 27, 2025

Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games

C++ 336 9 Updated Aug 5, 2025

Focus on prompting and generating

Python 50,447 8,115 Updated Dec 1, 2025

LLMs build upon Evol Insturct: WizardLM, WizardCoder, WizardMath

Python 9,485 746 Updated Jun 7, 2025

build-once run-anywhere c library

C 21,075 758 Updated May 31, 2026

Distribute and run LLMs with a single file.

C++ 25,066 1,414 Updated Jun 21, 2026

An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.

GLSL 140 14 Updated Jan 24, 2024

Code and documentation to train Stanford's Alpaca models, and generate the data.

Python 30,247 3,986 Updated Jul 17, 2024

Inference code for Llama models

Python 59,461 9,790 Updated Jan 26, 2025

LLM inference in C/C++

C++ 117,611 19,800 Updated Jun 22, 2026

Multi-channel signed distance field generator

C++ 4,838 512 Updated May 17, 2026

Build android apps without any java, entirely in C and Make

C 4,278 263 Updated Apr 20, 2026

GPU Raytracer from scratch in C++/CUDA

C++ 970 50 Updated Jul 21, 2022

Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.

C 17 2 Updated Jul 14, 2022

An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

C++ 133 8 Updated Dec 9, 2024

Audio playback and capture library written in C, in a single source file.

C 6,924 574 Updated May 10, 2026

Coupled simulation of FEM continuum media and articulated rigid bodies

C++ 10 Updated Dec 10, 2017

With adaptive merging we reduce computation time in rigid body simulations.

Java 44 9 Updated Nov 10, 2020
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