Stars
WebGPU-based renderer for 3D Gaussian Splatting
Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Procedural tree generator written with JavaScript and Three.js
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
An addon containing all components necessary to perform a radial motion blur effect for things like wheels and propellers
In-editor scripting and sandboxing for Godot 4.4+
A beginner-friendly music making app.
UV unwrapping for pixel art. Add-on for Blender
Haxe framework for creating compilation targets using macros
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Extension functions for Arrays/Iterables that are compile-time converted to a single, optimal for-loop.
Take control over your live stream video by running it yourself. Streaming + chat out of the box.
Mesh splitting and merging script for Godot
GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere
Avatar asset pipeline is a tool to create continuous integration build pipelines for 3D avatar assets using set of common transformation logic as a component, such as "A-pose to T-pose".
Unicode text processing for the Zig programming language.
Browser extension which gives you more control over your Twitter timeline and adds missing features and UI improvements - for desktop and mobile