Skip to content
View ttvd's full-sized avatar
:shipit:
:shipit:

Sponsoring

@mackron

Organizations

@EpicGames @NVIDIAGameWorks @gamedev @Glasslight @ukrainians-gh

Block or report ttvd

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

31 stars written in GLSL
Clear filter

C++ examples for the Vulkan graphics API

GLSL 11,516 2,153 Updated Nov 1, 2025

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,621 735 Updated Mar 4, 2025

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,310 616 Updated Nov 7, 2025

The open collection of GL Transitions

GLSL 2,033 318 Updated Jul 4, 2024

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

GLSL 1,105 236 Updated Oct 18, 2025

glsl photoshop blending modes. glslify formatted.

GLSL 1,092 125 Updated Jun 23, 2022

KodeLife shader sketches I wrote while commuting

GLSL 637 66 Updated Nov 17, 2018

Renders sky colors with Rayleigh and Mie scattering.

GLSL 619 48 Updated May 20, 2020

Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.

GLSL 531 50 Updated Jul 29, 2017

Minify and obfuscate GLSL or HLSL code

GLSL 530 42 Updated Nov 3, 2025

FXAA implementation for glslify in WebGL

GLSL 342 38 Updated Oct 23, 2015

This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".

GLSL 267 13 Updated Jul 20, 2022

A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.

GLSL 241 47 Updated Mar 17, 2017

Utility functions to convert between various color spaces in GLSL

GLSL 239 24 Updated Apr 29, 2021

An efficient texture-free GLSL procedural noise library

GLSL 226 16 Updated Mar 4, 2022

A bunch of distance field primitives for ray marching

GLSL 200 12 Updated May 6, 2020

A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.

GLSL 194 26 Updated Aug 29, 2024

draw wireframes or grids on a solid mesh using a fragment shader

GLSL 185 12 Updated Jan 28, 2017

TexGraph public folder content with nodes json descriptors and shaders.

GLSL 153 18 Updated Oct 28, 2022

GLSL Syntax Highlighting for Sublime Text 2, 3, and 4

GLSL 127 20 Updated Aug 29, 2021

Unity Shader for mesh rendering in lowpoly style

GLSL 124 18 Updated Apr 20, 2017

A collection of modifiers and operations for distance field equations

GLSL 115 9 Updated Oct 22, 2020

A wrapper for DXC and SPIRV-cross

GLSL 105 3 Updated Sep 19, 2025

Worley noise implementation for WebGL shaders

GLSL 91 6 Updated May 6, 2016

Atmoshperic scatter in Unity

GLSL 74 14 Updated Jan 30, 2022

Daily coding sketch

GLSL 46 1 Updated Jun 25, 2018

An order-independent transparency demo framework, including optimizations and benchmark support.

GLSL 34 3 Updated Apr 23, 2016

A glslify module for domain coloring in the complex plane

GLSL 14 1 Updated Nov 25, 2016

quick 3D earth for GLSL

GLSL 13 Updated Apr 4, 2015

repeating checker GLSL pattern

GLSL 11 1 Updated Apr 4, 2015
Next