Stars
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
SimLang is a serialization language by SomaSim. We use it to serialize all configuration files and save game files in all our simulation and strategy games.
Streamlit LLM app examples for getting started
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
Streamlit app demonstrating an image browser for the Udacity self-driving-car dataset with realtime object detection using YOLO.
Streamlit — A faster way to build and share data apps.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Improved particle system for the Starling framework
An Android library for parsing and displaying Flump animations
a small, expressive orm -- supports postgresql, mysql, sqlite, now with asyncio
Utilities for creating dynamic TextureAtlas's in Starling
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
A series of game prototypes based on mashing up my favorite mechanics.
User interface components for Starling Framework, ActionScript 3, and Adobe AIR
Parse and manage game data in your favorite game development language
A collection of utilities to make Cocoa development more pleasant
tconkling / MAObjCRuntime
Forked from mikeash/MAObjCRuntimeObjC wrapper for ObjC runtime API
How to create, develop, and distribute iOS Static Frameworks quickly and efficiently
Exports Flash .FLAs to GPU-friendly formats
The GPU powered 2D Flash API
The Open Source Game Engine for iOS