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Git'n stuff done
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Git'n stuff done

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Starred repositories

13 stars written in C#
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Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

C# 7,267 1,051 Updated Nov 7, 2025

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,654 423 Updated Aug 24, 2024

Mixbox is a library for natural color mixing based on real pigments.

C# 3,340 150 Updated Jan 30, 2024

Video glitch effects for Unity

C# 2,714 236 Updated Dec 5, 2023

Shading models for Unity’s Universal Render Pipeline.

C# 1,007 127 Updated Nov 28, 2024

Ruppert's Delaunay Refinement Algorithm in Unity

C# 576 85 Updated Sep 10, 2016

A minimal atmospheric scattering implementation for Unity

C# 496 24 Updated Feb 27, 2021

Implementation of the curve modifier from Blender to Unity3D

C# 368 38 Updated Feb 19, 2018

2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line …

C# 333 60 Updated Jan 26, 2018

Miscellaneous code from throughout my career.

C# 285 29 Updated Jul 5, 2025

Unity3D shader workshop for GLASS summer school

C# 15 3 Updated Jun 15, 2016

RTUT is a weekend ray tracer on Unity

C# 9 2 Updated Jul 14, 2018

arcore examples

C# 3 2 Updated Nov 11, 2019