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Git'n stuff done
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Starred repositories

58 stars written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,622 735 Updated Mar 4, 2025

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

GLSL 3,171 206 Updated Nov 8, 2025

The open collection of GL Transitions

GLSL 2,033 318 Updated Jul 4, 2024

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

GLSL 1,106 236 Updated Oct 18, 2025

glsl photoshop blending modes. glslify formatted.

GLSL 1,092 125 Updated Jun 23, 2022

KodeLife shader sketches I wrote while commuting

GLSL 638 66 Updated Nov 17, 2018

Renders sky colors with Rayleigh and Mie scattering.

GLSL 619 48 Updated May 20, 2020

webgl-noise shaders ported to work with glslify

GLSL 399 24 Updated Dec 27, 2015

Realtime planet shader in WebGL

GLSL 382 22 Updated Nov 27, 2023

FXAA implementation for glslify in WebGL

GLSL 342 38 Updated Oct 23, 2015

Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

GLSL 325 20 Updated Jun 10, 2022
GLSL 301 18 Updated Sep 30, 2025

A collection of GLSL shaders and how to use them in Processing sketches

GLSL 271 35 Updated Nov 27, 2021

This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".

GLSL 267 13 Updated Jul 20, 2022

Utility functions to convert between various color spaces in GLSL

GLSL 239 24 Updated Apr 29, 2021

An efficient texture-free GLSL procedural noise library

GLSL 226 16 Updated Mar 4, 2022

A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.

GLSL 220 16 Updated Sep 3, 2025

A bunch of distance field primitives for ray marching

GLSL 200 12 Updated May 6, 2020

A repository of GLSL #150 pixel shaders for use with byuu's Higan emulation package.

GLSL 194 26 Updated Aug 29, 2024

draw wireframes or grids on a solid mesh using a fragment shader

GLSL 185 12 Updated Jan 28, 2017

a helper to work with raymarching in THREE.js

GLSL 148 10 Updated Nov 20, 2015

A collection of modifiers and operations for distance field equations

GLSL 115 9 Updated Oct 22, 2020

sharp bilinear shaders for RetroPie, Recalbox and Libretro for sharp pixels without pixel wobble and minimal blurring

GLSL 112 4 Updated Aug 24, 2017

a simple example of ThreeJS with glslify

GLSL 79 7 Updated Jan 27, 2017

Optical flow shader for WebGL - BYORenderer.

GLSL 78 7 Updated Dec 9, 2024

Draws an antialiased grid along the X/Y/Z direction of a mesh.

GLSL 73 9 Updated Jan 31, 2019

🎓 An introduction to fragment shaders and signed distance functions

GLSL 67 5 Updated Oct 29, 2016

a blur effect based on random hash offset

GLSL 64 3 Updated Jun 4, 2015

Library of combinable shader color manipulation methods to be used with glslify imports

GLSL 63 2 Updated Nov 13, 2015
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