A toy physically based GPU path tracer (C++/OpenGL/GLSL)
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Updated
Feb 9, 2024 - C++
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A modern C++ BVH construction and traversal library
NanoRT, single header only modern ray tracing kernel.
Single-header dependency-free BVH construction and traversal library.
GPU Raytracer from scratch in C++/CUDA
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
Embeddable physically based renderer
Physically based renderer with Path Tracing and Photon Mapping.
Powerful Path Tracing Engine For Realistic Rendering
This is my experiments with BVH build algorithms on GPU.
A tiny C++11 library for reading BVH motion capture data
convert bvh motion file to UE animation in runtime.
Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"
C++ library to parsing and interpreting a .bvh file
Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
Master thesis: Interactive Physically-based Rendering
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