A fast BVH using SAH in rust
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Updated
Nov 16, 2025 - Rust
A fast BVH using SAH in rust
A bounding-volume hierarchy for in-game broad-phase collision detection
A path tracing renderer with CPU & GPU support
A blazingly fast terminal ray tracer — render physically-based 3D scenes right in your terminal using Unicode braille patterns and ANSI true color 🔬🦀
Static AABB spatial index based on Hilbert R-tree
Compile from high-level scene YAML to lower BVH or OBJ formats
path tracer with a dynamic bvh implementation
🔬 Render photorealistic 3D scenes with a Rust-based Monte Carlo path tracer directly in your terminal using Unicode and ANSI colors.
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