Gamification for Continuous Integration
-
Updated
Jun 22, 2022 - C#
Gamification for Continuous Integration
User Engagement and Gamification Framework
Loop Lords is an application designed to help users manage their recurring tasks efficiently. It aims to remind users of their cyclical tasks before the deadline, reward them for completing tasks within the cycle, prioritize tasks based on their last completion date (e.g., diet), and assist users in breaking habits (e.g., computer gaming addiction)
A mobile dungeon crawler that turns your daily health data into dynamic, personalized gameplay. Built in Unity with Health Connect for Android.
It's easy to build game leaderboards with PubNub
A web application for learning and reviewing English vocabulary with gamification: study, practice, progress tracking, and a pet collection system.
A text editor that lets you to set any picture you like as a background!
Quiz system that adopts fitness and gaming approaches for multipurpose academic scenarios
.NET (C#) library for the Trophy API
랭킹 모드와 클래식 모드를 통해 유저에게 선택적 게임 경험을 제공하고, 인앱 결제, 광고, 상점, 서버 기반 랭킹 시스템까지 연동하여 상업적 퍼블리싱 수준의 구조를 갖춘 Unity 모바일 게임입니다.
Combining VR and Gamification to create a module for my Senior Capstone Thesis
"I'd rather entertain and hope people learn than educate and hope they're entertained." – Walt Disney RatRace3 by getValueHunter.com is an open-source, nonprofit project teaching investment via gamification. Improving RatRace 1 & 2, it removes flaws like news-based profit, delivering a more engaging, accurate, and educational economic experience.
Project Pegasus is a 2D free-to-play role-playing survival game that showcases the adventures astronauts experience in deep space and simulates the wonders of space travel. It will educate the younger generation by communicating space education through the language of gaming. In-game quests teach the young ones about the tasks and protocols astr…
Videojuego de plataformas 2D que aplica gamificación para enseñar sobre la suma y resta
Repo for my dissertation
“보자마자 브레인”은 시니어 인지력 향상과 치매 예방을 위한 Unity 기반의 인터랙티브 교육 콘텐츠입니다. 터치/손동작 인식 및 개인 맞춤형 UI를 통해 몰입감 있고 친숙한 학습 경험을 제공합니다.
운동 데이터를 기반으로 우주 소년 ‘미로’의 여정을 따라 달까지 걷는 여정을 그린 스토리 기반 홈 피트니스 게임 (Unity + BLE 센서 연동)
실내 자전거·러닝머신·밸런스보드 등에 장착 가능한 BLE 센서(FIT-TAG) 와 Unity3D를 결합해 현실 속 운동 데이터를 바탕으로 부산 시티투어 코스를 따라 주행하는 실감형 피트니스 게임입니다.
This project aims to address two ideas, bringing people together into a forest environment to experience the positive elements of mental health and teaching a few types of fungi along with their identifiable features and edibility.
Add a description, image, and links to the gamification topic page so that developers can more easily learn about it.
To associate your repository with the gamification topic, visit your repo's landing page and select "manage topics."