A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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Updated
Oct 24, 2025 - JavaScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Fastest Integer Compression
Source code for Game Physics Cookbook
Apply boolean polygon clipping operations (union, intersection, difference, xor) to your Polygons & MultiPolygons.
2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon bu…
A C++ library to compress and intersect sorted lists of integers using SIMD instructions
A general library for geometry operations of union, intersections, difference, and xor
Speed-optimized BitSet implementation for modern browsers and JavaScript engines
A custom validation for your Active Model that check if an array is included in another one
Implementation for the clipper library in rhino and grasshopper.
Machine Learning Project to identify an ID Card on an image
A tool for the comparison and identification of candidate genes based on Venn diagrams
simple Java implementation of Bentley-Ottmann sweep line algorithm for listing all intersections in a set of line segments
An interactive program for creating polygons and determining if a given point is inside or outside the polygons
An Awesome List of Cognitive Science Resources
Computes the intersection between two SVG paths.
Creating a simple intersection with SUMO and integrate it with Veins
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