D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
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Updated
Apr 7, 2023 - C++
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
A GameEngine library for OpenGL developed for educational purposes.
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
HMS Core Scene Kit Slim Mesh Demo sample code demonstrates how to invoke external interfaces of SlimMesh to perform mesh simplification.
Generates triangle cluster hierarchies for per-cluster LOD selection & rendering
Grass Simulation using OpenGL
Generate LOD 3D world by Stone
Terrain simplification algorithm using Geometry Shaders
Continuous level of detail Vulkan ray tracing demo
Плагин, позволяющий автоматизировать генерацию LOD
Nanity-Style Cluster LOD implemented by @GuilBlack. Used a project from @mrouffet showing a basic example of DX12 & Vulkan as base.
implementing the level of detail on a model 3d object base on a view approach in openframework
This repository features a voxel ray marcher that renders a seemingly infinite voxel grid to the screen. This is done by utilizing a vulkan compute shader. The rendered scene is represented with chunks, that can be loaded in at different levels of detail based on the distance to the camera.
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