An archive for PRNGs I tested and implemented for the Apache Organization (GSoC '19)
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Updated
Sep 17, 2021 - Java
An archive for PRNGs I tested and implemented for the Apache Organization (GSoC '19)
Growing biomes with Perlin Noise and Cellular Automata.
Basic implementation of an L-System along with an interpreter written with the Turtle graphics library.
Just a 2D Perlin Noise (to be more precise, a simple terrain generation based on it).
A procedural questing system implemented as Minecraft Mod for my Dissertation on Procedural Questing
PCG — Java Implementation. High quality fast random number generator
Minecraft mod that implements an HTTP interface for reading and writing blocks (and more) by an external program or script. Intended for use in the GDMC competition.
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