pcg
Here are 32 public repositories matching this topic...
Automating mario using OpenCV in a PCG game level to avoid obstacles and enemies to complete levels.
-
Updated
Apr 24, 2025 - C#
A WebGL game with a custom procedural city generation algorithm, full Yandex.Games SDK integration (Cloud Saves, IAP), and Rigidbody-based tank physics.
-
Updated
Sep 26, 2025 - C#
基于物理的恒星运行系统
-
Updated
Jun 4, 2022 - C#
PCG algorithm for a stealth video game
-
Updated
Sep 13, 2021 - C#
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
-
Updated
Apr 7, 2023 - C#
Procedural floor plan and building generation tool for Unity
-
Updated
Sep 3, 2025 - C#
Unity project for generating closed, arcade-like and highly customizable race tracks.
-
Updated
Feb 6, 2025 - C#
A project developed for AI Programming exam revision, exploring various AI strategies like GOAP with a Blackboard system and Behavior Trees, as well as Procedural Content Generation using Binary Partitioning and Cellular Automata. Includes a test scene for real-time experimentation.
-
Updated
Sep 12, 2024 - C#
C# version of the PCG random number generator that is compatible with Unity package management
-
Updated
May 30, 2021 - C#
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
-
Updated
Aug 23, 2024 - C#
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
-
Updated
Jul 19, 2023 - C#
Improve this page
Add a description, image, and links to the pcg topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the pcg topic, visit your repo's landing page and select "manage topics."