Procedural generation library for Unity
-
Updated
Apr 4, 2024 - C#
Procedural generation library for Unity
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Unity plug-in for procedurally generating indoor levels using abstract chunks.
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
.NET port of the PCG Random Number Generator library (www.pcg-random.org)
Modified version of the WFC algorithm that generates cyclic paths around obstacles
A mobile minigame made under 20 days, focusing on runtime Procedural Content Generation (PCG), and fun .)
Procedural generation of 3D maps with snappable meshes
An implementation and evaluation of biologically inspired techniques in game level generation. Honours project for the Games Development course.
Unity project for procedurally generating video game levels using generative graph grammars. Completed as part of my final year project for my Bachelor's Degree in Computer Science at Swansea University.
Unity project for generating closed, arcade-like and highly customizable race tracks.
Use Unity ECS to generate dungeon with BSP.
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
Automating mario using OpenCV in a PCG game level to avoid obstacles and enemies to complete levels.
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
Add a description, image, and links to the pcg topic page so that developers can more easily learn about it.
To associate your repository with the pcg topic, visit your repo's landing page and select "manage topics."