Perception toolkit for sim2real training and validation in Unity
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Updated
Nov 8, 2024 - C#
Perception toolkit for sim2real training and validation in Unity
An Implementation of VTuber (Both 3D and Live2D) using Python and Unity. Providing face movement tracking, eye blinking detection, iris detection and tracking and mouth movement tracking using CPU only.
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
🚀 A high performance real-time object detection solution using YOLO11 ⚡️ powered by ONNX-Runtime
SynthDet - An end-to-end object detection pipeline using synthetic data
Unity's privacy-preserving human-centric synthetic data generator
HolisticMotionCapture is an application and package that can capture the motion of a person with only a monocular color camera and move the VRM avatar's pose, face, and hands.
Full body pose estimation to be used with HMD (Quest2) built in Unity
PoseNet Using Unity MLAgents Barracuda Engine
Realtime pose detection in Unity Engine with NatML.
Pose replication using Posenet
Multiple-person pose detection in Unity Engine.
Resources for SiTAR, a situated trajectory analysis system for AR which provides in-the-wild pose error estimates
This is an Unity project for human pose estimation on one VR player. The human pose estimation in only calculated via camera. There are no sensor data which form the body. Even the visible head movement is not controlled via VR headset tracker, but only from the AI model which gets the data from the camera.
Capture motion using only a web camera and reflect the motion on a 3D model in Unity in real time
This Unity package extends the functionality of the barracuda-inference-base package to perform 2D human pose estimation using PoseNet models.
Real-time video surveillance system with AI-powered human behavior analysis and pose detection
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