psp
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Sample implementation for converting YCbCr to RGB using CSC controller with the PSP (Playsation Portable) Media Engine's AVC hardware module. Processes Y and packed CbCr planes in 16-pixel vertical bands with alternating left/right pattern. Requires physical hardware with Media Engine support.
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Aug 2, 2025 - C++
Automatically exported from code.google.com/p/psp-runner
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Mar 13, 2015 - C++
(Concept/Experimental) - For GOD EATER 2 PSP only
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Oct 20, 2025 - C++
A Tricky Towers clone for PSP
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Sep 5, 2025 - C++
A simple hot-seat multiplayer game written in C++ and SDL2
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Jan 15, 2020 - C++
Raster engine for the PSP featuring a complete pipeline and custom shaders
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Dec 16, 2024 - C++
This repo is all about the assignments, which I did in my first semester in Problem Solving & Programming (PSP) course.
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Dec 8, 2023 - C++
Sample code for the Sony PSP (Playstation Portable) demonstrating how to send interrupts between the Media Engine and the Main CPU in both directions.
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Sep 1, 2025 - C++
Example of a dmacplus transfer, between the PSP's Media Engine and the Main CPU (me2sc).
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Mar 2, 2025 - C++
Source code for different communications-related simulations
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Dec 11, 2017 - C++
Transfer data using dmacplus hardware registers from RAM on the main CPU to the Media Engine's eDRAM, then transfer the data from me edram to ge edram
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Mar 2, 2025 - C++
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