You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
This is a minimal reset handler for the Sony PSP's Media Engine CPU. After a hardware reset, the CPU jumps to 0xBFC00000, initializes the status register, configures the FPU coprocessor flags, and continues execution in kernel mode.
Sample implementation for converting YCbCr to RGB using PSP (Playstation Portable) CSC controller with VME backend. Supports 992×992 resolution through dual buffer system. Requires physical hardware with Media Engine support.
Sample code for loading YCbCr planes from the main Sony PSP's CPU to uncached memory, transferring them to the Media Engine's eDRAM, and processing RGB conversion via the VME. The converted output is written to VRAM as the destination framebuffer, demonstrating Color Space Conversion hardware registers for video processing.