Stars
a minimalistic go library/app to keep your mac active and alive
HLSL Decompiler forked from 3Dmigoto
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Independent technology for modern publishing, memberships, subscriptions and newsletters.
Yet another cross-platform renderer with hardware ray-tracing support.
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
mimalloc is a compact general purpose allocator with excellent performance.
Open Source Wealth Management Software. Angular + NestJS + Prisma + Nx + TypeScript 🤍
Productive, portable, and performant GPU programming in Python.
💡 Experimental real-time global illumination renderer 🦀
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
这是一个用于显示当前网速、CPU及内存利用率的桌面悬浮窗软件,并支持任务栏显示,支持更换皮肤。
A modern cross-platform low-level graphics library and rendering framework
Embeddable unity game engine view for Flutter. Advance demo here https://github.com/juicycleff/flutter-unity-arkit-demo
A CMake toolchain file for iOS/iPadOS, visionOS, macOS, watchOS & tvOS C/C++/Obj-C++ development
A Progressive Web App for local file sharing
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
music21: a Toolkit for Computer-Aided Musical Analysis and Computational Musicology
The visualization of annotation files for different pedestrian datasets.
⭐ Linux / Windows / macOS 跨平台 V2Ray 客户端 | 支持 VMess / VLESS / SSR / Trojan / Trojan-Go / NaiveProxy / HTTP / HTTPS / SOCKS5 | 使用 C++ / Qt 开发 | 可拓展插件式设计 ⭐
sybrenstuvel / Python-RVO2
Forked from snape/RVO2Optimal Reciprocal Collision Avoidance, Python bindings
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.