Stars
Unofficial implementation and extension of GfR (RSS 2026) and HIL (TOG 2026)
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Author's implementation of learning virtual chimeras by dynamic motion reassembly (SIGGRAPH Asia 2022 Technical Paper)
A high performance rust-powered UI layout library
A networking library to make multiplayer games for the Bevy game engine
An image-to-world skillset for Claude.
Always up-to-date Rust books for download in EPUB, AZW3, MOBI, PDF
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
The source code for the Cfx modification frameworks, such as FiveM and RedM, as well as FXServer.
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
Daxa is a convenient, simple and modern gpu api built on vulkan
Cuda matrix computation library that is specified for small matrix operation (3x3, 4x4, 1x3, 1x4, etc.). Including buffer
An agentic skills framework & software development methodology that works.
A relative time formatting library, with no code.
Open-source code for VIPER -- Volume Invariant Position-based Elastic Rods
Codebase for Berkeley Humanoid Lite
A lightweight suite of motion imitation methods for training controllers.
Pytorch implementation of MIMO, Controllable Character Video Synthesis with Spatial Decomposed Modeling, from Alibaba Intelligence Group
Official implementation of "MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling"
Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars
Unified framework for robot learning built on NVIDIA Isaac Sim
This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pa…