Hi, I'm Valdemar (Val) 👋
I'm a Brazilian fullstack software engineer. I focus on building games and efficient, scalable, and reliable solutions across both back-end and front-end systems.
I started programming at 14, driven by a passion for game development. My journey began with RPG Maker XP (Ruby), then evolved through GameMaker (GML), where I built several games and a custom 2D engine called Hammer2D.
In 2019, I transitioned to Unity and C#, where I developed more advanced projects and created my own framework, Omega Engine, to support my personal game development workflow.
Professionally, I’ve worked with a wide range of technologies including Java (Spring), Angular, C, C++, C#, Git, and even mainframe systems with COBOL.
Beyond my professional work, I’m passionate about creating engaging and creative experiences through game development, where I’ve acted as programmer, artist, and designer for several personal independent projects.